5/24/2023 0 Comments Xbox games .xbePublic static uint MEDIA_TYPE_CD = 0x 00000008 Public static uint MEDIA_TYPE_DVD_CD = 0x 00000004 Public static uint MEDIA_TYPE_DVD_X2 = 0x 00000002 Public static uint MEDIA_TYPE_HARD_DRIVE = 0x 00000001 Public static uint GAME_REGION_MANUFACTURING = 0x 80000000 Public static uint GAME_REGION_INTERNAL_TEST = 0x 40000000 //never seen this used, flag does exist in later kernel revisions Public static uint GAME_REGION_RESTOFWORLD = 0x 00000004 ![]() Public static uint GAME_REGION_JAPAN = 0x 00000002 Public static uint GAME_REGION_NA = 0x 00000001 Public static uint CONST_LIB_NAME_LENGTH = 0x 8 //max length of imported library name ![]() Public static uint CONST_RSA_SIGNATURE_SIZE = 0x 100 //2048-bit RSA signature size ![]() Public static uint CONST_HASH_SIZE = 0x 14 //SHA-1 hash size Public static uint CONST_KEY_SIZE = 0x 10 //title signature key/lan key size Public static uint CONST_MAX_ALTERNATE_COUNT = 0x 10 //maximum alternate title id's/title signature keys ![]() Public static uint CONST_TITLE_NAME_LENGTH = 0x 28 //game/app name (unicode) Public static uint CONST_BASE_ADDRESS = 0x 10000 //address in memory a standard XBE file is loaded Public static uint CONST_XBE_MAGIC = 0x 48454258 //"XBEH" Xbox Executable identifier
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